/* pbPT (29/10) hud-top: top bar like pweb (FPS/ping top left and players online top centre are in
   performance-hud.css; this file is loaded after autohunt.css and only overrides positions). */

/* The page's PC fullscreen button left the game screen (System menu > "Tela cheia" now). The button
   stays in the page, hidden: the System menu and the login's own fullscreen button click it. */
#pt-desktop-fullscreen { display:none !important; }

/* The login bar (language, settings, fullscreen) only on the login itself (and its register / forgot
   password forms): not on the character selection / creation screens. login-ui.js still moves it there
   (.pb-shared-toolbar) and back; the language picked at the login keeps applying. */
.pb-shared-toolbar, .pb-shared-settings { display:none !important; }

/* Auto-hunt plate (PC): top right corner, where the fullscreen button was. autohunt.js writes left/top
   inline (top centre); these win over them. Its tooltip is the browser's own (title), kept on screen. */
.pah-top { left:auto !important; right:max(10px, env(safe-area-inset-right)) !important; top:max(8px, env(safe-area-inset-top)) !important; }

/* One arrow only: with the mouse over the page's own overlays (auto-hunt, buffs, System menu, map...)
   hud-top.js sets .pb-html-pointer and the game stops drawing its arrow (sinSubMain.cpp DrawCursor);
   the page shows the game's arrow instead, inherited by everything without a cursor of its own. */
html.pb-html-pointer body { cursor:url('login-assets/game-cursor.png') 0 0, auto; }
